![]() ![]() ![]() two short MG, as much shots as possible. Originally posted by REhorror:I make every wanzers: It increases your unit's evasion, at times it can even absorb a hit from a gun or launcher, doing no damage to you, and it doesn't even break Although the sheer weight of 2 launchers pretty much forces you to use a leg that has the worst mobility, meaning you can't run away (it's do or die) You could also substitute a launcher for a bazooka, they weight a lot less and functions the same as a launcher (and can be used in short range as well, but with an accuracy penalty)Ī shield on the shoulder is always a good idea no matter what build you're using. ![]() You'll need to use a body with the highest power output in order to equip 2 guns, as well as the arms with the best accuracy modifierĪ long range setup would be something like 2 launchers, and maybe a machine gun for limited close range defense. Plus, in the event you lose an arm at least you'll still be equipped with one gun, giving you some limited offense instead of being a siting duck. The latter can do huge damage to a single part, and if it's not outright destroyed the machine gun can finish off the damaged part due to it's higher accuracy. Even if that wasn't an issue, you'd be surprised how often a melee attack can miss.Īn ideal setup would be a machine gun and rifle. I don't usually use melee build, mainly because you're subjected to the penalty of going last when facing a gun wielding opponent, which can easily stop you cold by disarming you first before you get a chance to attack. ![]()
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